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The 1987 game "The Last Ninja" was 40 kilobytes

by keepamovin on 4/6/2026, 3:03:22 AM

https://twitter.com/exQUIZitely/status/2040777977521398151

Comments

by: le-mark

Apparently this person is referring to the available ram on a Commodore 64. The media (data) on disk or tape was much more than that.

4/6/2026, 4:52:34 AM


by: YZF

I was looking at a production service we run that was using a few GBs of memory. When I add up all the actual data needed in a naive compact representation I end up with a few MBs. So much waste. That&#x27;s before thinking of clever ways to compress, or de-duplicate or rearrange that data.<p>Back in the day getting the 16KB expansion pack for my 1KB RAM ZX81 was a big deal. And I also wrote code for PIC microcontrollers that have 768 bytes of program memory [and 25 bytes of RAM]. It&#x27;s just so easy to not think about efficiency today, you write one line of code in a high level language and you blow away more bytes than these platforms had without doing anything useful.

4/6/2026, 4:51:43 AM


by: vinkelhake

I grew up with and absolutely adore The Last Ninja series. I&#x27;m not going to comment on the size thing because it&#x27;s so trite.<p>Instead - here&#x27;s [0] Ben Daglish (on flute) performing &quot;Wastelands&quot; together with the Norwegian C64&#x2F;Amiga tribute band FastLoaders. He unfortunately passed away in 2018, just 52 years old.<p>If that tickled your fancy, here&#x27;s [1] a full concert with them where they perform all songs from The Last Ninja.<p>[0] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ovFgdcapUYI" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ovFgdcapUYI</a> [1] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=PTZ1O1LJg-k" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=PTZ1O1LJg-k</a>

4/6/2026, 5:29:29 AM


by: xvxvx

I remember this game, the way it drew itself on each screen, the nice graphics. Growing up with games on Atari, Commodore, Amstrad, and Spectrum, was a lot of fun.<p>By comparison, COD Modern Warfare 3 is 6,000,000 times larger at 240GB. Imagine telling that to someone in 1987.

4/6/2026, 3:26:30 AM


by: chmod775

That short video of the game on twitter is 11.5MB, or about 300x larger than the game itself.

4/6/2026, 4:44:53 AM


by: YasuoTanaka

It&#x27;s kind of amazing how much of those old games was actual logic instead of data.<p>Feels like they were closer to programs, while modern games are closer to datasets.

4/6/2026, 3:48:42 AM


by: reedycat

Masterpieces like these are a perfect demonstration that performance relies not only on fast processors, but on understanding how your data and code compete for resources. Truly admirable. Thanks for the trip down memory lane.

4/6/2026, 4:09:58 AM


by: mock-possum

Wow that search&#x2F;interact mechanic is obnoxious, you can see the player fumbling it every time, despite knowing exactly where the item is they’re trying to collect.

4/6/2026, 5:33:19 AM


by: userbinator

The same size as Super Mario Bros. (NES, 1985)

4/6/2026, 4:54:01 AM


by: Morpheus_Matrix

[flagged]

4/6/2026, 5:14:36 AM