LÖVE: 2D Game Framework for Lua
by cl3misch on 4/4/2026, 9:20:34 AM
https://github.com/love2d/love
Comments
by: patapong
One of the biggest recent indie hits, Balatro, was made in Löve!<p>I really like it, the developer experience is so smooth for beginners, just drag a zip onto the exe and it starts. And the APIs are simple enough to memorize while allowing pretty cool rendering stuff.
4/5/2026, 7:57:06 PM
by: K0IN
I love löve I did some projects in it, lua was one of my fist programming language, i think it's a great fit for game dev.<p>Also move or die is running on love2d, which is an awesome game.<p>Also I love that trick that you can just zip your files and binary Comcast them to the love2d binary and it will load it.
4/5/2026, 8:37:16 PM
by: PacificSpecific
I generally very much dislike dynamic languages but for some reason I've always really liked Lua. I'm not exactly sure why to be honest.<p>Maybe because you can fit the whole language spec on a single sheet of paper and adding more advanced features is pretty easy.<p>Love looks really cool. I never got into it personally but I still might
4/5/2026, 8:36:42 PM
by: wwarren
I love LÖVE. For me it sits at the perfect intersection between high and low level abstraction. Unfortunately the latest released version is getting pretty long in the tooth now and a lot of devs use the latest HEAD from the repo since it has better performance and compatibility. One day the mythical 12.0 will get released for real…..
4/5/2026, 7:42:26 PM
by: yehoshuapw
my favorite game in love: mario, with portals<p><a href="https://stabyourself.net/mari0/" rel="nofollow">https://stabyourself.net/mari0/</a>
4/5/2026, 7:49:18 PM
by: herczegzsolt
I've used this for many projects that are still working to this day.<p>That said, i'm not impressed. A web-based solution is usually better performing, despite all the bloatware necessary. This says a lot about the state of software development unfortunately.
4/5/2026, 7:53:02 PM
by: p2detar
As someone that used to write 2D games with things like phaserjs, sdl and even directx7, I always regret I never tried Löve2d. I think Android and iOS packaging was also supported. Is this still the case? What if one wants to integrate IAP?
4/5/2026, 7:44:14 PM
by: 0xCAP
My2c. Fintech tech lead who has only a far memory of hand coding games ages ago. Community makes tech awesome. Love2D discord changed my life. Never met a more awesome and welcoming community in my whole life.
4/5/2026, 8:03:03 PM
by: raincole
Btw, Love2D is based on SDL2. If you hate Lua but needs the same cross-platform capabilities, you can use an SDL2 binding in other languages or make your own.
4/5/2026, 7:58:58 PM