The simple geometry behind any road
by azhenley on 4/16/2026, 3:09:50 AM
https://sandboxspirit.com/blog/simple-geometry-of-roads/
Comments
by: jstanley
You're missing one very important type of curve: a clothoid (or "Euler spiral") is a curve of continuously-varying radius, these are encountered on roads very frequently. And especially on race circuits.<p>A clothoid is used to connect two lines the same way your fillet is, except instead of just 1 radius it has a radius configured for each end and smoothly changes in between.<p><a href="https://en.wikipedia.org/wiki/Euler_spiral" rel="nofollow">https://en.wikipedia.org/wiki/Euler_spiral</a><p>They are also used in railways, because on a railway you don't have the freedom of moving the car's position across the road, so a transition from a straight track to a constant radius would imply an instantaneous step change in centrifugal force, or infinite jerk. Using a clothoid to smooth the change between the straight track and the constant-radius turn means the lateral acceleration increases smoothly instead of instantaneously.
4/18/2026, 8:27:04 AM
by: red_admiral
And then you have various types of hairpin bend where you actually vary the width of the lanes with the radius: <a href="https://www.google.com/maps/@46.8360535,9.6369913,68m" rel="nofollow">https://www.google.com/maps/@46.8360535,9.6369913,68m</a>
4/18/2026, 8:41:33 AM
by: 21asdffdsa12
Expected it to at least mention the slant imposed on any road surface so water does not pool. Disappointed to tears and thus salt-water-aquaplaning in all games build upon this.
4/18/2026, 10:18:22 AM
by: dilberx
many are yet to catchup
4/18/2026, 8:40:00 AM