Significant progress made on Xbox 360 recompilation
by tetrisgm on 3/29/2026, 12:53:03 PM
https://readonlymemo.com/rexglue-xbox-360-recompilation-interview/
Comments
by: giancarlostoro
The blog post reminds me of similar efforts with Shockwave. There's people building decompilers, and runtimes, and if you join enough Discords, you will notice the people in them are cross-contaminating between communities if you will, they share insights with one another, in their efforts towards specific goals. They're hyper focused on making one game or another come back. There's Habbo Hotel, and Coke Studios, as well as other games.<p>The Coke Studios effort is interesting because there were no "private servers" developed at the time, unlike Habbo which had many, and there are Shockwave Xtras that no open runtime supports currently.<p>There's several attempts at a full runtime as well, that run in-browser.<p>Projector Rays (decompiler) really was the biggest release to date, and recently people have been really hacking at it, to some extent AI has helped to reverse engineer bytecode far as I can tell.<p>For anyone curious, one of the runtimes is called DirPlayer:<p><a href="https://github.com/igorlira/dirplayer-rs" rel="nofollow">https://github.com/igorlira/dirplayer-rs</a>
4/2/2026, 8:12:23 PM
by: triangleman
What's the latest on homebrewing on the actual Xbox 360 these days?
4/2/2026, 8:48:05 PM
by: andrewstuart
What is Xbox 360 recompilation?
4/2/2026, 7:53:37 PM