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Adventure Game Studio: OSS software for creating adventure games

by doener on 2/1/2026, 1:56:56 PM

https://www.adventuregamestudio.co.uk/

Comments

by: kleiba

Or, if you&#x27;ve always wanted to make an old-school text adventure game <i>directly on your Commodore 64 (emulator)</i>, there&#x27;s this:<p><a href="https:&#x2F;&#x2F;www.protovision.games&#x2F;games&#x2F;d42.php?language=en" rel="nofollow">https:&#x2F;&#x2F;www.protovision.games&#x2F;games&#x2F;d42.php?language=en</a>

2/1/2026, 4:37:52 PM


by: technothrasher

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Adventure_Construction_Set" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Adventure_Construction_Set</a>

2/1/2026, 3:45:28 PM


by: alexhans

Among other things, this got me dabbling with software development. It had an awesome C++ like scripting language.<p>It also used to have a button with a text like &quot;make a game&quot; where you would click what you wanted in the form of checkboxes and when you pressed the submit button it would tell you something like, it&#x27;s not that easy, is it? Wonder how easier it may be now. :P<p>Shoutout to classic community games like<p>- Cirque De Zale <a href="https:&#x2F;&#x2F;www.adventuregamestudio.co.uk&#x2F;play&#x2F;game&#x2F;377&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.adventuregamestudio.co.uk&#x2F;play&#x2F;game&#x2F;377&#x2F;</a><p>- The trilby series (5 days a stranger) <a href="https:&#x2F;&#x2F;www.adventuregamestudio.co.uk&#x2F;play&#x2F;game&#x2F;269-5-days-a-stranger&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.adventuregamestudio.co.uk&#x2F;play&#x2F;game&#x2F;269-5-days-a...</a>

2/1/2026, 2:44:46 PM


by: Vedor

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well.<p>I highly recommend checking their catalogue. While the first installements of Blackwell series didn&#x27;t age that well I still think they are a quite nice starting point – they are short and memorable.

2/1/2026, 3:59:51 PM


by: s-macke

Blast from the past. In my mind, the Adventure Game Studio is forever tied to the ancient (German) Maniac Mansion Mania website [0]. Yes, that Maniac Mansion from Lucasfilm Games.<p>To this day, they’re are releasing fun new adventure episodes in the Maniac Mansion universe.<p>[0] <a href="https:&#x2F;&#x2F;www.maniac-mansion-mania.com&#x2F;index.php&#x2F;en&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.maniac-mansion-mania.com&#x2F;index.php&#x2F;en&#x2F;</a>

2/1/2026, 3:13:12 PM


by: vunderba

Wow, I haven&#x27;t heard about AGS for a while - glad to see it&#x27;s still alive and well. It should be noted that it&#x27;s open source and still sees regular updates (20+ years later!)<p><a href="https:&#x2F;&#x2F;github.com&#x2F;adventuregamestudio&#x2F;ags" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;adventuregamestudio&#x2F;ags</a>

2/1/2026, 4:17:38 PM


by: Risse

Man, around 20 years ago, when I was a teenager, I used to noodle around AGS. I think I made a couple of &quot;games&quot;, but never released them or anything. Glad to see it&#x27;s still around!

2/1/2026, 2:15:16 PM


by: armcat

Oh wow completely forgot about AGS, awesome that it’s still alive and kicking! Brings back memories of Gabriel Knight, Broken Sword, Monkey Island and many other awesome adventure series!

2/1/2026, 3:17:23 PM


by: brynet

ScummVM added support for AGS a few releases back, it works great for a number of free&#x2F;commercial games.<p><a href="https:&#x2F;&#x2F;wiki.scummvm.org&#x2F;index.php?title=AGS&#x2F;Games" rel="nofollow">https:&#x2F;&#x2F;wiki.scummvm.org&#x2F;index.php?title=AGS&#x2F;Games</a>

2/1/2026, 4:16:53 PM