Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron
by vidyesh on 1/30/2026, 6:19:36 AM
Comments
by: BadBadJellyBean
I think especially since the UI overhaul in Blender 2.8 the project has been on a steep upwards trajectory. The software was always amazing, especially since it was free and open source, but the new UI and all subsequent improvements really put Blender on the map as a serious tool and not just an alternative for when you don't have money for the big players.
1/30/2026, 10:28:30 AM
by: another_twist
Brilliant. Some of the animations that are put as showcases on the Blender site are absolutely phenomenal. This one <a href="https://studio.blender.org/projects/spring/" rel="nofollow">https://studio.blender.org/projects/spring/</a><p>particularly is my all time favorite.
1/30/2026, 9:18:17 AM
by: WhoCaresAboutIt
Very cool news.<p>Personally, I'd love to see some more focus on game-dev workflows. The game asset pipeline still feels janky: texture painting exists, but not great, and baking textures/previewing results or baking from high poly to low poly involves a lot of manual node fiddling and rewiring. Export/iterate/build/test cycles are also pretty painful still.
1/30/2026, 12:01:38 PM
by: wateralien
<3 Blender is a treasure and must be protected.
1/30/2026, 12:23:12 PM
by: physicsguy
How does it compare to Maya these days?
1/30/2026, 12:22:17 PM