Super Mario 64 for the PS1
by LaserDiscMan on 12/10/2025, 6:58:55 PM
https://github.com/malucard/sm64-psx
Comments
by: zamadatix
If you like this port, you may also enjoy this ground-up effort to clone SM64 on the GBA <a href="https://youtu.be/nS5rj80L-pk" rel="nofollow">https://youtu.be/nS5rj80L-pk</a>
12/10/2025, 7:38:01 PM
by: musha68k
Amazing feat. I was a very happy owner of both consoles back in the day, and this port clearly shows how much the N64 brought that "SGI at home" feel in mid‑1996; at least until Voodoo 1 / QuakeGL, maybe even up to Unreal (Glide) or Sonic Adventure on DC?<p>I still remember gasping when I first saw the basically unattainable (for me) Japanese‑import N64 running Mario 64.<p>Such an interesting and varied gaming landscape back then; for example, the Wipeout experience on PSX was beyond the N64 port in that particular niche, for its own set of reasons.
12/11/2025, 10:15:27 AM
by: amlib
> Tessellation (up to 2x) to reduce issues with large polygons<p>From the videos I've watched there is still insane amounts of affine transformation texture warping, is that because it's not enable or because 2x is not enough?<p>I guess they will need to also redo all level geometry to be more amenable to tesselation... I guess that's why many ps1 games had blocky looking levels.
12/10/2025, 7:57:04 PM
by: Larrikin
Are there any pictures or video of it running? I understand why they are not on the GitHub page
12/10/2025, 7:24:14 PM
by: wodenokoto
Lots of people complaining that this has warped textures and whatnot - but come on! This is amazing!
12/11/2025, 3:43:18 AM
by: mywittyname
Obligatory mention of Kaze, who has spent the past several years optimizing Mario64 using a variety of interesting methods. Worth a watch if your interests are at the intersection of vintage gaming and programming.<p><a href="https://www.youtube.com/@KazeN64" rel="nofollow">https://www.youtube.com/@KazeN64</a>
12/10/2025, 8:42:42 PM
by: schlauerfox
There is an explosion of decompilation projects spawning new ports, but was there something that enabled better decompilations? I see it across many retro games.
12/11/2025, 12:53:46 AM
by: ranger_danger
There was also just recently a Dreamcast port made, as well as Star Fox 64 for Dreamcast and also Mario Kart 64 for multiple platforms.<p><a href="https://github.com/CharlotteCross1998/awesome-game-decompilations" rel="nofollow">https://github.com/CharlotteCross1998/awesome-game-decompila...</a>
12/10/2025, 7:24:57 PM
by: BugsJustFindMe
No screenshots :(
12/10/2025, 7:24:04 PM
by: itomato
“Finally, Super Mario 32”
12/10/2025, 8:43:24 PM
by: aussieguy1234
And they said it could never be done
12/10/2025, 10:19:06 PM
by: SpaceManNabs
this is the devil's work. nicely done. what stood out to me is that one of the known issues is the pause menu not working. wonder why that is.<p>edit: whoever did the gameplay video is really good at mario n64. They were playing to and reacting to stuff that had rendered very late, if at all.
12/10/2025, 10:21:29 PM