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Super Mario 64 for the PS1

by LaserDiscMan on 12/10/2025, 6:58:55 PM

https://github.com/malucard/sm64-psx

Comments

by: zamadatix

If you like this port, you may also enjoy this ground-up effort to clone SM64 on the GBA <a href="https:&#x2F;&#x2F;youtu.be&#x2F;nS5rj80L-pk" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;nS5rj80L-pk</a>

12/10/2025, 7:38:01 PM


by: musha68k

Amazing feat. I was a very happy owner of both consoles back in the day, and this port clearly shows how much the N64 brought that &quot;SGI at home&quot; feel in mid‑1996; at least until Voodoo 1 &#x2F; QuakeGL, maybe even up to Unreal (Glide) or Sonic Adventure on DC?<p>I still remember gasping when I first saw the basically unattainable (for me) Japanese‑import N64 running Mario 64.<p>Such an interesting and varied gaming landscape back then; for example, the Wipeout experience on PSX was beyond the N64 port in that particular niche, for its own set of reasons.

12/11/2025, 10:15:27 AM


by: amlib

&gt; Tessellation (up to 2x) to reduce issues with large polygons<p>From the videos I&#x27;ve watched there is still insane amounts of affine transformation texture warping, is that because it&#x27;s not enable or because 2x is not enough?<p>I guess they will need to also redo all level geometry to be more amenable to tesselation... I guess that&#x27;s why many ps1 games had blocky looking levels.

12/10/2025, 7:57:04 PM


by: Larrikin

Are there any pictures or video of it running? I understand why they are not on the GitHub page

12/10/2025, 7:24:14 PM


by: wodenokoto

Lots of people complaining that this has warped textures and whatnot - but come on! This is amazing!

12/11/2025, 3:43:18 AM


by: mywittyname

Obligatory mention of Kaze, who has spent the past several years optimizing Mario64 using a variety of interesting methods. Worth a watch if your interests are at the intersection of vintage gaming and programming.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;@KazeN64" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;@KazeN64</a>

12/10/2025, 8:42:42 PM


by: schlauerfox

There is an explosion of decompilation projects spawning new ports, but was there something that enabled better decompilations? I see it across many retro games.

12/11/2025, 12:53:46 AM


by: ranger_danger

There was also just recently a Dreamcast port made, as well as Star Fox 64 for Dreamcast and also Mario Kart 64 for multiple platforms.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;CharlotteCross1998&#x2F;awesome-game-decompilations" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;CharlotteCross1998&#x2F;awesome-game-decompila...</a>

12/10/2025, 7:24:57 PM


by: BugsJustFindMe

No screenshots :(

12/10/2025, 7:24:04 PM


by: itomato

“Finally, Super Mario 32”

12/10/2025, 8:43:24 PM


by: aussieguy1234

And they said it could never be done

12/10/2025, 10:19:06 PM


by: SpaceManNabs

this is the devil&#x27;s work. nicely done. what stood out to me is that one of the known issues is the pause menu not working. wonder why that is.<p>edit: whoever did the gameplay video is really good at mario n64. They were playing to and reacting to stuff that had rendered very late, if at all.

12/10/2025, 10:21:29 PM